Last month we looked at the various options that are available to developers who want to write Palm OS applications using Java. This month we begin looking deeper into the solutions we profiled, and we begin with Waba, an open source, Java-like language. If you know Java, you know the syntax of Waba.
Let's begin with the user interface classes, since very few programs on a PDA are usable without a user interface. I'll look at data persistence next month.
Most of the classes for GUI building are contained in the waba.ui
package. The inheritance hierarchy of these classes is much like
Java's AWT. All of them of course extend java.lang.Object
and waba.ui.Control. I would encourage you to consult the
JavaDoc for the waba.ui package for particulars about the
static data members and the methods for performing common tasks such
like placing a control, making it visible, etc. The following classes
extend the waba.ui.Control:
Button -- a CommandButtonCheck -- a Checkbox controlContainer -- ancestor for other controls (similar to an AWT Panel, or a Swing Jpanel).Edit -- a text entry and edit control (similar to a TextField).Label -- a label control.MainWindow -- the main entry point to a user interface based application. All GUI apps must have one.Radio -- a radio buttonTabBar/Tab/TabPanel -- a TabBar is a container for tabs.As the ancestor of these classes, Control contains
methods for event handling and painting of controls. Let's look at an
example of a simple Waba application that would prompt the user for
some information; in this case, a name to lookup in a contact
manager.

The code for this class is
import waba.ui.*;
public class ContactManager extends MainWindow
{
Edit edit;
Label label;
Button button;
public ContactManager()
{
setTitle("Contact Manager");
setBorderStyle(Window.RECT_BORDER);
label = new Label("Enter name to search for:");
label.setRect(5, 65, 110, 15);
add(label);
Edit edit = new Edit();
edit.setRect(55, 80, 60, 15);
add(edit);
button = new Button("Find");
button.setRect(65, 110, 30, 15);
add(button);
}
public void onEvent(Event event)
{
if (event.type == ControlEvent.PRESSED)
{
if (event.target == button)
{
// lookup contact in Catalog...
}
}
}
}
First we import the waba.ui package, since all of the
user interface classes are located there. This class extends
MainWindow. Every Waba application that has a user interface must
extend MainWindow. Next we declare the variables we will need: an
Edit, a Label, and a Button. In the constructor we call setTitle and
setBorder, then initiate each of the GUI components. Notice that we
also use absolute placement of the controls. This is a difference
between Waba and Java. There is no concept of a layout manager. We
pass in the x and y coordinates, plus the width and height of the
control. The control is then dropped at that screen location.
Another nice feature of Waba is a mimic of the Palm keyboard. When you place the cursor in the Edit and tap the section of the Palm silkscreen where the ABC/123 are placed, the keyboard displays:

Finally, the event handling occurs in the onEvent method, in a two-fold fashion. First, the event object itself is queried to determine the type of event. In this case we want to know if it's a PRESSED event. (Other types include FOCUS_IN, FOCUS_OUT, TIMER, and WINDOW_CLOSED). These are all defined in the ControlEvent class, which extends event. If the event matches the type we are looking for, then we want to determine the object that fired the event, referred to as the target. In our ContactManager application, we only want to respond to button presses. So if the user tapping the button fired the event, then we would execute the code to look up the name in the Catalog.
Other methods that are defined in the MainWindow class which could be useful are onStart and onExit. The onStart method might contain initialization code. It is called after the constructor finishes. The onExit method is called just prior to the application exiting, so any necessary cleanup such as writing unsaved data may be performed there.
|
To compile a Waba class file into a prc file, which is
executable under the Palm OS, you need to call two programs that come
with Waba, warp and exegen. Both of these are found in the bin
directory under the <waba_install> directory. The
warp utility creates a WRP file and a PDB
file. The WRP file is of no use to a Palm device, but
recall that Waba also runs on Windows CE, which is what the
WRP file is for. Warp will generate a default creatorID
for the PDB file, but this can be overridden with the
/c option, allowing you to specify a creator ID. The
creator ID is a four-byte identifier that is used by the Palm OS to
tie together applications and data. If you distribute an application
commercially, it is a good idea to have a unique creatorID, so that
your application and data do not inadvertently clash with some other
application on the device. You can register a creatorID on the PalmOS
web site.
Thus the following command would create a pdb file
from our ContactManager class.
warp c /c cnTc ContactManager *.class
The first c tells warp to create the PDB
file. The other flag is l, which will list the contents of the PDB
file. The /c will set cnTc to be the creatorID associated
with this PDB file. At least one byte of a creator ID
must be uppercase. The next parameter is what the PDB
file should be called -- in this case, ContactManager. Finally, the
necessary class files should also be included in the PDB
file. Our ContactManager application has only one class, so it is not
important that we have specified the wildcard. However if the app had
many classes, this syntax would add them all to the PDB
file.
The Exegen utility is the other program that must be run against
your application in order to ready it for Palm OS execution. This
creates a PRC file, which will provide the Palm OS with
its entry point into your application. Exegen's command line
parameters look like
Exegen [options] exefile main-window-class warpfile [warpfile2...]
Thus for our ContactManager application, we would run
Exegen ContactManager ContactManager ContactManager
This would specify that the name of the PRC file
should be called ContactManager, our class that extends
the waba.ui.MainWindow class is called ContactManager,
and the warp file, which contains our class file(s) is called
ContactManager. As you see, you need to run the warp
utility prior to running Exegen.
After this completes, you will then have a PDB and a
PRC file, which you can alternately download to the Palm
device itself, or to the Palm OS Emulator (POSE). POSE is a
recommended utility for aiding the compile-edit-run cycle. It is far
less trouble to run your app in the emulator than to do so in the
device.
Of course before you can run this on either, you need to download
the Waba VM itself. Download both the waba.prc and
waba.pdb files
The other options that can be specified with Exegen
are listed below:
/h |
Assign height of application's main window |
/i |
Assign PalmOS PRC icon (e.g. /i sample.bmp) |
/l |
Assign size of class heap (e.g. /l 10000) |
/m |
Assign size of object heap (e.g. /m 20000) |
/p |
Full path to directory containing warp file under WindowsCE |
/s |
Assign size of stack (e.g. /s 2000) |
/t |
Assign size of native stack (e.g. /t 50) |
/w |
Assign width of application's main window |
As you can see, there are several flags allowing you to optimize memory usage in your application. It has been my experience that some of these can make a profound difference. For example, without enough class heap size, the Keyboard will not display, but rather throws an exception.
Altering our earlier exegen command, then, we might run it as
exegen /q /i icon.bmp /t 1000 /s 2000 /m 65500 /l 40000
ContactManager
This allows us to set some memory allocations for the VM to make our class run more efficiently. It would be wise to experiment with different values here to find what is optimal for your application. This will depend on how many classes you have, and how many objects you initiate at one time. In device programming such as this, it is always a good idea to be stingy with the number of objects you create.
|
We have discussed some of the basic, essential classes in the waba.ui package. You can certainly guess the uses of checkboxes and radio buttons. These are standard AWT classes as well, and their functionality in Waba is no different. However, there are a couple of classes that you would not encounter in other implementations of Java for the Palm.
MessageBox is a class which opens a modal window
within another window. From the name you can probably ascertain its
uses. It should be noted that MessageBox is part of
SuperWaba (by Guilherme Campos Hazan), mentioned in last month's
article. You can also create a message box with a number of
buttons on it, such as Yes/No/Cancel. The
getPressedButtonIndex() will tell you which of the three
buttons the user pressed.
The Tab Control allows you to add tabs to a window, thus increasing your screen real estate. For example, if we were to enhance our contact manager to be a kind of tool for sales force personnel to use in tracking prospects as well as current customers, our application might look like this:

The code for our newly enhanced version follows:
import waba.ui.*;
public class ContactManager extends MainWindow
{
TabPanel tabpanel;
Contacts contacts;
ContactManager()
{
setTitle("ContactManager");
}
public void onStart()
{
String tabs[] = new String[]{"Contacts","Prospects"};
tabpanel = new TabPanel(tabs);
tabpanel.setRect(0, 15, this.width, this.height);
tabpanel.setGaps(2,2,2,2);
contacts = new Contacts();
contacts.setRect(10,10,160,110);
tabpanel.getPanel(0).add(contacts);
add(tabpanel);
}
public void onEvent(Event event)
{
if (event.type == ControlEvent.PRESSED && event.target == tabpanel)
{
if (tabpanel.getActiveTab() == 0)
;// save contact information
else
; // prospect information.
}
}
}
class Contacts extends Container
{
Label lblName = new Label("Name");
Edit edtName = new Edit();
Label lblAddr = new Label("Address");
Edit edtAddr = new Edit();
Label lblEmail = new Label("email");
Edit edtEmail = new Edit();
Button button = new Button ("OK");
public Contacts()
{
lblName.setRect(10,10,60,12);
edtName.setRect(10,22,90,12);
lblEmail.setRect(10,34,60,12);
edtEmail.setRect(10,46,90,12);
lblAddr.setRect(10,58,60,12);
edtAddr.setRect(10,70,90,12);
button.setRect(10,90, 30,12);
add(lblName);
add(edtName);
add(lblEmail);
add(edtEmail);
add(lblAddr);
add(edtAddr);
add(button);
}
}
Note that we have broken out some of the interface into a separate
class, Contacts.java. This will be placed inside the
first tab. Setting up the tab interface is fairly easy. We declare a
TabPanel (again, part of SuperWaba), and set its
boundaries, initiate the Contacts object and set its
bounds, then add the Contacts object to the
TabPanel. Finally, we add the TabPanel to
the main window.
The other difference is in the event handling code. We need to
determine which tab we are dealing with using the
getaActiveTab() method. After that, we can proceed with
the processing to add a contact or, alternately, add a prospect.
This gives us a good idea how to set up a user interface in Waba. You should also look at the API documentation for examples of those classes undiscussed in this article. For further information on Waba, please consult the following links.
Matthew E. Ferris is President, Chicagoland Java User Group, a Sun Certified Java Programmer, and a contributing Author for Professional Java Server Programming, Wrox Press.
Return to ONJava.com.
Copyright © 2009 O'Reilly Media, Inc.